This article features an email interview with Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe, the developers behind the upcoming Kakao Games title, Goddess Order. The interview delves into the development process of this pixel RPG.
Pixel Art Inspiration and World-Building
Ilsun discusses the inspiration behind the game's pixel sprites. The art draws from a wide range of games and stories, focusing on the nuanced expression of form and movement through pixel arrangement. Collaboration plays a key role; the initial characters, Lisbeth, Violet, and Jan, were born from solo work but evolved through team discussions, shaping the overall art style. Character design often begins with a narrative concept from the writers or combat designers, sparking collaborative brainstorming sessions and refining the visual representation.
Terron J. explains the world-building process, emphasizing that it stems directly from the core characters. The characters' inherent traits, missions, and stories guide the development of the game's world. The writing process felt organic and enjoyable, driven by the characters' inherent vitality and the desire to showcase their growth and heroism. The emphasis on manual controls stems from the strength and energy emanating from the characters themselves.
Combat Design and Animations
Terron J. details the three-part combat system: turn-based battles featuring three characters, utilizing link skills for synergistic attacks, all experienced within mobile gameplay. Combat design prioritizes balancing unique character roles and strategic battle formations. Careful consideration is given to each character's strengths and utility, ensuring a dynamic and engaging combat experience. Bold adjustments are made if any character lacks a unique advantage or presents cumbersome controls.
Ilsun adds that the art style enhances the combat experience. While the game uses 2D pixel art, the characters exhibit three-dimensional movements, adding depth and visual appeal. The development team uses physical props and movement studies to ensure originality and authenticity in the combat animations.
Terron J. concludes this section by highlighting the importance of technical optimization for mobile devices, ensuring smooth gameplay even on lower-spec devices without compromising cutscene immersion. The goal is a seamless, immersive firsthand experience.
Future of Goddess Order
Ilsun outlines future plans, emphasizing the narrative-driven story, unique graphics, and immersive combat system. Post-launch content will include expanding chapter scenarios and origin stories, along with additional activities such as quests and treasure hunts. Advanced content with refined controls will challenge players, ensuring continued engagement and replayability.