This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his more recent contributions to titles such as DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses the evolution of his musical style and the challenges of composing for video games.
The conversation covers a wide range of topics, including:
- His career trajectory: Hulshult recounts his initial foray into game music, the unexpected surge in demand after leaving 3D Realms, and the continuous learning process involved in navigating the industry.
- Misconceptions about video game music: He addresses the common misconception that game music is easy, highlighting the complexities of understanding and respecting a game's design philosophy while simultaneously injecting personal creativity.
- Specific game soundtracks: Detailed discussions of his work on Rise of the Triad (2013), Bombshell, Nightmare Reaper, Amid Evil (including its DLC, and the context of a family emergency during its creation), and Prodeus, exploring his creative choices and the evolution of his signature sound. He also touches on his contributions to WRATH: Aeon of Ruin and the unique challenges presented by that project.
- The DOOM Eternal DLC and IDKFA: Hulshult shares insights into his work on the DOOM Eternal DLC, the unexpected collaboration with id Software, and the overwhelmingly positive reception of tracks like "Blood Swamps." He also discusses his remastering of the original IDKFA soundtrack and the creation of new music for the DOOM II remaster.
- His musical influences and preferences: He names Gojira and Metallica as significant influences, while also expressing admiration for Jesper Kyd's work in video games.
- His gear and setup: Hulshult details his current guitar setup, including his preferred guitars, pickups, strings, amps, and effects pedals.
- His daily routine and work habits: He shares insights into his daily life, emphasizing the importance of routine, sleep, and continuous learning.
- His work on the Iron Lung film soundtrack: He discusses the differences between composing for film and games, his collaboration with Markiplier, and the impact of the larger budget on his creative process.
- His Dusk 82 chiptune album: Hulshult reflects on his experience creating a chiptune remix album for Dusk, and considers the possibility of creating similar projects for other soundtracks.
The interview concludes with hypothetical scenarios, including choosing a dream game and movie to compose for, and reflections on his favorite songs and bands. Hulshult's candidness and insightful perspectives offer a fascinating glimpse into the world of video game music composition.
The interview includes embedded YouTube videos showcasing Hulshult's music from various games. These are retained in their original format.