Summary
- A teenager reportedly spent $25,000 on Monopoly GO in-app purchases, highlighting the potential financial risks associated with microtransactions.
- In-app purchases have been a contentious issue, with the gaming industry heavily dependent on microtransactions for revenue.
- Users often struggle to obtain refunds for unintended purchases, underlining the hazards of in-game spending in titles like Monopoly GO.
A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO in-app purchases. Despite the game being free to download, many players find themselves spending significant sums to unlock rewards and advance faster within the game. The allure of microtransactions can lead to unexpectedly high expenses, as evidenced by the experience of one Monopoly GO player's family.
This isn't an isolated incident; another user reported spending $1,000 on Monopoly GO before deciding to delete the app. While that amount is already considerable for a free-to-play game, it pales in comparison to the $25,000 spent by a teenager, as revealed by a now-deleted Reddit post. The post detailed how a stepparent discovered their 17-year-old step-daughter had made 368 purchases totaling $25,000 through the App Store. Seeking advice on Reddit, the stepparent learned that Monopoly GO's terms of service typically hold users accountable for all purchases, even if they were made unintentionally. This practice is common among freemium games, which rely heavily on microtransactions for revenue, as demonstrated by the success of games like Pokemon TCG Pocket, which earned $208 million in its first month.
In-Game Microtransactions: An Ongoing Controversy
The case of a teenager spending tens of thousands of dollars on Monopoly GO is just one example of the ongoing controversy surrounding in-game purchases. In 2023, an NBA 2K player initiated a class-action lawsuit against Take-Two Interactive over its microtransaction model, following a similar lawsuit settled by the company the previous year. While the Monopoly GO situation may not result in legal action, it adds to the growing list of incidents where players have expressed frustration over in-app spending.
The gaming industry's reliance on microtransactions is understandable given their profitability; for instance, Diablo 4 players collectively spent over $150 million on them. However, the incremental nature of these purchases can be deceptive, often leading players to spend far more than they initially intended. This characteristic has made many gamers wary of microtransaction models.
Unfortunately, the Reddit user in question may find it challenging to secure a refund. For others, this serves as a cautionary tale about the ease with which significant amounts of money can be spent in games like Monopoly GO and similar titles.