Marvel Rivals Addresses Low FPS Damage Issue
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can breathe a sigh of relief. The developers have acknowledged a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, at these lower frame rates. This issue, affecting the accuracy of attacks, is currently under active development and is expected to be addressed.
The problem stems from a client-side prediction mechanism, a common programming technique to mitigate lag. However, in this instance, it's causing inconsistencies in damage dealt at lower FPS. While a precise fix date isn't available, the team aims to resolve the issue by the Season 1 launch on January 11th. This update should significantly improve gameplay, especially for players using lower-end devices.
Despite early concerns about hero balance, Marvel Rivals has enjoyed considerable success since its December 2025 launch. Boasting an 80% player approval rating on Steam (based on over 132,000 reviews), the game has quickly gained popularity in the hero shooter genre. The upcoming Season 1 update promises to address the FPS damage bug, ensuring a more balanced and enjoyable experience for all players. If the Season 1 patch doesn't completely resolve the issue, further updates are planned. The community manager confirmed the issue affects several heroes' abilities, including Wolverine's Feral Leap and Savage Claw, with the effects being more pronounced against stationary targets.