A highly discussed topic on the game's Reddit is a demonstrated flaw in hit detection (the unseen geometry governing collisions). Footage shows Spider-Man successfully hitting Luna Snow from several meters away, a discrepancy clearly captured in-game.
Other instances show hits registering despite visually missing their target. While some suggest this is lag compensation – the game accounting for connection differences – the core issue appears to be inaccurate hitboxes.
Professional players have consistently demonstrated that aiming slightly right of the crosshair guarantees hits, whereas aiming left often fails. This, coupled with recent examples of multiple characters exhibiting completely broken hitboxes, highlights a significant problem.
Marvel Rivals, often dubbed the "Overwatch killer," has enjoyed a hugely successful Steam launch, boasting over 444,000 concurrent players on its first day – a number comparable to Miami's population. The main criticism centers on optimization; users with cards like the Nvidia GeForce 3050 report noticeable frame rate drops. Despite this, many agree it's an enjoyable and worthwhile game. Furthermore, Marvel Rivals' monetization is considered more user-friendly.
Crucially, battle passes do not expire. This removes the pressure often associated with similar games, a factor likely contributing to positive player reception.