Home News Why Bethesda Cut Gore and Dismemberment From Starfield

Why Bethesda Cut Gore and Dismemberment From Starfield

by Nathan Apr 01,2025

Bethesda had initially intended to incorporate gore and dismemberment mechanics into Starfield, but these features were ultimately omitted due to technical challenges. Dennis Mejillones, a former character artist who worked on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, explained to Kiwi Talkz that the complexity of integrating these mechanics with the game's space suits led to their removal. "There was a lot of implications with the different suits from a technical perspective," he stated. "There's a lot that has to go with it. You have to cut the helmet in a certain way and it's got to come off, you have meat caps to the bottom where the flesh is."

Mejillones further elaborated that the system became overly complicated: "We had systems for all of that and it turned into a big rat's nest. All these things you have to count for now with all these crazy hoses on the helmets and all that kind of stuff that we added. Or now you could change the body size significantly. The character creator had evolved quite a bit."

While some fans expressed disappointment over the absence of gore and dismemberment in Starfield, especially since these elements were present in Fallout 4, Mejillones noted that such mechanics were more fitting for Fallout due to its "tongue in cheek" humor. "It's part of the fun," he remarked.

Starfield, Bethesda's first full single-player role-playing game in eight years, was released in September 2023 and has since attracted over 15 million players. IGN's review praised the game's expansive roleplaying quests and solid combat, giving it a 7/10 score and noting, "Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."

Recent updates have addressed some of the game's initial issues, including the implementation of a 60fps performance mode. Additionally, the expansion "Shattered Space" was launched in September. A former Bethesda developer also highlighted the unexpected amount of loading screens in Starfield, particularly in the city of Neon.

Latest Articles More+
  • 11 2025-11
    Wayfair's Memorial Day: Bookshelf Deals for Media

    Even as digital media becomes the norm, I still own a surprising amount of physical media that needs a home. Books, video games, LEGO sets, and even some older DVDs are currently tucked away in various bins in my closet. Each item is meaningful to me

  • 11 2025-11
    KEMCO's Alphadia III RPG Hits Android Worldwide

    Alphadia III launches globally on Android today, marking the third chapter in this acclaimed RPG series. Published by KEMCO and developed by EXE CREATE, the game originally debuted in Japan last October.Alphadia III's Captivating StorylineSet in Alph

  • 10 2025-11
    MythWalker Update: Sync Co-op Global Exploration

    Experience cooperative play with the new Tethering systemFace challenging new Wyldevae enemies and earn exclusive rewardsEmbark on fresh quests to expand your adventureAfter completing last month's 20 new quests, MythWalker players can now dive into