Hideo Kojima’s highly anticipated spiritual successor to Metal Gear, titled Physint, is still approximately “another five or six years” from release.
This update comes directly from Kojima himself, who shared with Le Film Francais that his ambitions of directing a film are currently on hold—at least until he completes his first "action espionage" game since his well-documented departure from Konami in 2015.
“I've had so many offers since I left Konami, with serious conditions to develop games in my independent studio,” Kojima explained, as translated by ResetEra user Red Kong XIX. “Besides Death Stranding 2, we're also developing Physint. That will take me another five or six years.”
He continued, “But maybe after that, I could finally decide to take on a film. I grew up with cinema. Directing would be, in a way, a tribute to it. Also, I'm getting older, and I'd prefer to do it while I'm still young!”
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Physint was originally announced in January 2024 by PlayStation Studios head Herman Hulst, but details have remained scarce since then. Interestingly, Kojima initially hinted that the project would also take the form of a movie, later clarifying via X (formerly Twitter) that the “look, story, theme, cast, acting, fashion, sound, etc… are all at the next level of ‘Digital Entertainment’ that could be called a ‘movie.’”
This isn't the only project currently in development at Kojima Productions. Alongside Physint, the studio is also working on Death Stranding 2, OD—a brand-new IP developed in partnership with Xbox Game Studios featuring Hunter Schafer and Jordan Peele—and contributing to A24's film adaptation of the original Death Stranding.
Speaking of which, Death Stranding 2: On The Beach is set for release on June 26, and series star Norman Reedus recently told IGN that he would “of course” reprise his role as protagonist Sam Porter Bridges in the upcoming film adaptation.
In other Kojima news, the visionary game director also recently revealed that he left a USB stick filled with unreleased game concepts to his staff—an archive of ideas intended to inspire future projects even after his passing. Among these concepts was an intriguing idea for a “Forgetting Game,” where players lose access to key abilities and narrative information if they take an extended break from playing.