In the competitive multiplayer arena of Call of Duty: Black Ops 6, countless final kills are captured and shared online, but few are as spectacular as this one.
The D1.3 Sector secondary weapon's unique Ricochet Blades ammo, introduced during last month's controversial Teenage Mutant Ninja Turtles event, quickly became a hot topic due to its unpredictable, multi-surface bouncing trajectory. Players affectionately nicknamed them "pizzas."
Kev99gh's incredible final kill in a hardcore Search and Destroy match on the Lowtown map showcases this perfectly. The kill involved bouncing a "pizza" out of the map and back in for a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in blackops6
Kev99gh's clip is arguably the longest Ricochet Blade kill ever recorded, due to the blade's excursion outside the map boundaries. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's trajectory as it arcs along the map's edge before returning to eliminate the enemy.
These elaborate trick shots aren't just luck. Redditor SpawnTubing, who shared kev99gh's clip, explained that skilled players in Black Ops 6 "look for and practice common camping spots." Commenters also highlighted the impeccable timing of the enemy player peeking precisely as the "pizza" reappeared, a scenario familiar to many Black Ops 6 players.
The Ricochet Blades have spawned a sort of "bounce kill" meta, with numerous (though less impressive) kills appearing online across various multiplayer maps. Some, like the example below, involve multiple bounces before hitting their target.
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in blackops6
However, not everyone is thrilled. Some players find the bouncing blades frustrating and annoying. Their complaints haven't stopped developer Treyarch from recently buffing the Ricochet Blades' physics and bouncing speeds, making them one-hit kill weapons on contact. Here are the relevant patch notes:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With Season 3 and Verdansk's return to Warzone on the horizon, the reign of the Ricochet Blades looks set to intensify.