As Monster Hunter Wilds approaches its February 28 launch, developer Capcom has announced plans to potentially lower the recommended GPU specifications.
The confirmation came via the official German Monster Hunter X/Twitter account, which disclosed Capcom is considering releasing a dedicated PC benchmarking tool to help players assess performance.
Current recommended specs include an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p. These minimum requirements specify rendering at 720p internal resolution with DLSS/FSR upscaling set to "lowest" graphics quality.
For 1080p at 60 FPS with upscaling and Frame Generation, Capcom suggests either an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 supports Nvidia's Frame Generation natively, while the other cards must rely on FSR 3 technology.
Using Frame Generation for 60 FPS targets raises concerns about potential input lag, especially when base frame rates drop below optimal levels. Technical analysis from Digital Foundry recommends maintaining at least 40 FPS baseline in third-person games for responsive gameplay.
The recent open beta revealed performance issues on mid-range hardware, including texture streaming problems where character and monster models failed to load proper detail levels. Many players with RTX 3060 cards reported these technical difficulties.
Monster Hunter Wilds utilizes Capcom's RE Engine, the same technology powering titles like Resident Evil 7, Devil May Cry 5, and Street Fighter 6. While praised for its efficiency, the engine has shown limitations with larger-scale open-world games like Dragon's Dogma 2.
With an open beta scheduled for early February ahead of the late February release, Capcom's efforts to optimize GPU requirements could prove crucial for PC performance and overall reception.