Valve's highly anticipated MOBA shooter, Deadlock, has finally emerged from the shadows, boasting a newly launched Steam page. This announcement sheds light on recent beta participation numbers, gameplay details, and the unusual approach Valve is taking, sparking debate within the gaming community.
Valve's Deadlock: A Public Debut
After a period of intense secrecy, Valve has confirmed Deadlock's existence and opened its official Steam store page. The closed beta recently reached a peak of 89,203 concurrent players, a significant jump from the previous high of 44,512 on August 18th. Previously relying on leaks and speculation, Deadlock is now officially acknowledged, with Valve relaxing its strict confidentiality policies. Streaming, online discussions, and community engagement are now permitted. However, it's important to note that the game remains invite-only and in early access, featuring placeholder assets and experimental mechanics.
Deadlock: A MOBA-Shooter Hybrid
Deadlock blends MOBA and shooter gameplay, as reported by The Verge. Players engage in 6v6 battles, reminiscent of Overwatch, managing both hero characters and waves of AI-controlled units across multiple lanes. This creates fast-paced, intense matches demanding strategic balance between direct combat and troop management. Key features include frequent troop respawns, wave-based combat, powerful abilities, and upgrades, encouraging coordinated teamwork. Movement options like sliding, dashing, and zip-lining add to the dynamic gameplay. The game boasts a roster of 20 unique heroes, promising diverse playstyles and strategic depth.
Valve's Steam Store Standards: A Point of Contention
Interestingly, Deadlock's Steam page deviates from Valve's own store guidelines. While Steam typically requires at least five screenshots, Deadlock currently features only a single teaser video. This inconsistency has drawn criticism, particularly from developers who argue Valve, as a platform owner, should adhere to its own standards. This echoes similar controversies, such as the March 2024 Orange Box sale. 3DGlyptics, developer of B.C. Piezophile, highlights this as an example of Valve undermining Steam's policy consistency. However, Valve's dual role as developer and platform owner complicates the enforcement of these standards. The future handling of this discrepancy remains to be seen.