Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to system functions). This severely restricts optimization, demanding extensive expertise, according to Ji.
However, this explanation sparked considerable player doubt. Many suspect an exclusive deal with Sony is the true impediment, while others criticize the developers for perceived laziness, citing successful Series S ports of graphically demanding titles.
A key question remains: knowing the Series S specifications since 2020, why did Game Science only raise this issue now, years into development? This is highlighted by player comments such as:
- "This contradicts earlier reports. Game Science announced the Xbox release at TGA 2023 – surely they knew the Series S specs then? The game was announced in 2020, the same year as the Series S."
- "Lazy developers and a mediocre graphics engine are the real culprits."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S, pointing to developer shortcomings."
- "Just another excuse..."
The ongoing uncertainty is underscored by the lack of a definitive answer regarding a Black Myth: Wukong release on Xbox Series X|S.