Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough. This creates a "gigantic dungeon" feel, encouraging exploration and replayability.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
By the end of the third in-game day, players must select a final boss, influencing their preparation and route. This strategic choice allows for diverse boss battle approaches and encourages players to seek specific advantages, such as acquiring poisonous weapons to counter certain bosses.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
Ishizaki clarified that the roguelike elements aren't a trend-chasing decision, but a way to create a more dynamic and condensed RPG experience.
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