Summary
Divinity: Original Sin 2 offers a vast arsenal of weapons, each boasting unique abilities and perks to cater to diverse playstyles. From frost-infused blades to critical-hit-focused bows, and tank-oriented hammers, players can find the perfect weapon to complement their party composition and strategy. Act 3 introduces particularly potent options, enhancing the late-game experience.
There are numerous weapons in Divinity: Original Sin 2, and the "best" weapon is highly subjective, depending on your party, skills, and overall strategy. However, certain weapons stand out due to their exceptional power, unique abilities, significant damage boosts, or crucial skill additions. This list highlights some of the most powerful options available.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios' announcement of a new IP, Divinity: Original Sin 2 fans eagerly await any hints of connection to their beloved game. Until then, the rich content of Divinity: Original Sin 2, particularly the quest for powerful weaponry, offers countless hours of engaging gameplay. This updated list includes weapons acquired through diplomacy, challenging endgame battles, and shrewd NPC interactions.
Fang Of The Winter Dragon
Perfect For Act 1 Adventures
Bonuses and Perks:
- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, the Fang of the Winter Dragon is obtained by slaying Slane, the Chained Winter Dragon. Choosing to spare the dragon means forfeiting this weapon. While the decision is debatable, the Fang offers valuable early-game perks and the highly useful Chilled effect.
Morning’s Light
A Decent Bow For Where It's Discovered
Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Causes Marked for two turns.
Obtained from Corbin Day (either by freeing or killing him), Morning’s Light is a solid bow, especially considering its early acquisition. While not the game's strongest, it provides significant damage and useful bonuses. Killing Corbin prevents future weapon upgrades, so consider the implications carefully.
Eternal Stormblade
Perfect For Act 3 Adventures
Bonuses and Perks:
- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden within the Murky Cave in Act 3, the Eternal Stormblade requires defeating four guardians. Despite the challenging acquisition, it's not among the game's most powerful weapons; players will likely seek upgrades by Act 4. However, its perks and bonuses remain useful throughout Act 3.
Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
Bonuses and Perks:
- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to Knock Down for two turns.
- Grants Onslaught Skill
- Grants All In Skill
Reward for completing the Shadow Over Driftwood quest (after delivering Mordu’s Amulet to Lohar), this hammer is a strong mid-game option, particularly for brawler builds. Its high critical hit rate allows for powerful damage bursts.
Hanal Lechet
Combine Fire And Ice
Bonuses and Perks:
- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants All In Skill
Found in a locked chest near an overturned carriage on the Reaper’s Coast (Act 2), Hanal Lechet may lack high damage but excels at crowd control with its Frozen and Chilled effects. Its numerous bonuses further enhance its effectiveness.
The Illuminator
Be One With Necrofire
Bonuses and Perks:
- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the Burning Pigs questline, The Illuminator, once a dungeon torch, inflicts both fire and physical damage. Its high critical damage boost, along with the chance to inflict Necrofire and Burning, makes it a potent weapon.
Dumora Lam
Poison Becomes A Friend
Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Siphon Poison Skill
Located in a runed chest in Dramahlihk’s home plane (accessible with Lohse in the party and Malady alive), Dumora Lam offers significant stat boosts and poison manipulation capabilities. Its ability to create poison puddles and siphon poison for attacks makes it particularly useful for undead-focused builds.
Deiseis Riveil
Ramp Up Damage With An Anti-Invisible
Bonuses and Perks:
- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Glitter Dust Skill
Purchased from Trader Non outside the Cathedral, Deiseis Riveil boasts high base damage and a significant critical damage boost. Its Glitter Dust skill counters invisibility, and the chance to inflict Bleeding further enhances its offensive capabilities.
Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset
Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Dropped by Executor Ninyan only if killed (saving Meistr Siva prevents acquisition), this axe offers strong critical hit potential and a chance to inflict various status effects. Ideal for tank builds focused on cleaving and stunning opponents.
Chamore Doran
The Only Weapon In The Game With Its Chance Effect
Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchased from Trader Ovis in Driftwood Square, Chamore Doran is unique for its chance to put enemies to sleep. Its critical damage boost and stat bonuses make it highly effective for spellcasters employing stun-heavy strategies.
Harrowblade
Perfect For Life Steal Sustain Builds
Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits, the Harrowblade is excellent for life steal builds. Its high critical damage, combined with chances to inflict Burning and Suffocating, makes it ideal for sustained combat.
Loic’s Discipline
Eternally Burn Enemies
Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate in Arx Outskirts, Loic’s Discipline provides significant stat boosts for spellcasters. Its ability to summon Cursed Fire offers persistent area-of-effect damage.
Voor D’Aravel
Perfect For Tanks
Bonuses and Perks:
- Grants Guardian Angel Skill
- 9 Poison Damage
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Hidden in an ornate chest in the Lizard Consulate’s Garden (Arx), Voor D’Aravel is perfect for tank characters due to its Guardian Angel skill (redirecting damage to the wielder). Its high damage, poison, and taunt capabilities further enhance its tanking potential.
The Reckoning
Perfect For Battlemages
Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer, The Reckoning boasts high critical damage and stat bonuses, making it ideal for strength- and intelligence-based battlemage builds. Its raw damage output remains relevant late into the game.
Vord Emver
A Powerful Ranged Weapon For Cryo Specialists
Bonuses and Perks:
- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Cryotherapy Skill
Held by Karon's minion during the Past Mistakes quest, Vord Emver delivers high physical and water damage. Its Cryotherapy skill removes frozen surfaces and converts them to magic armor. The chance to inflict Frozen and Life Steal further enhance its effectiveness.
Lucian’s Divine Staff
Heal And Magic Missile In One Staff
Bonuses and Perks:
- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Healing Ritual Skill
- Grants Staff Of Magus Skill
Stolen from a chest in the Arx Cathedral, Lucian’s Divine Staff offers significant stat boosts and two powerful skills: Healing Ritual and Staff of Magus (a magical missile).
Domoh Dumora
Burn And Bleed In One Dagger
Bonuses and Perks:
- Causes Burn
- Causes Bleeding for three turns
- +110% Damage
- Causes Terrified for a turn
- Grants Backstabbing Skill
Found beneath a pet basket outside Arhu’s Chambers (Arx), Domoh Dumora is arguably the best dagger in the game, inflicting both Burning and Bleeding alongside high physical damage. Its Terrifying Cruelty ability further enhances its effectiveness.
Swornbreaker
An Unrepairable Sword
Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Swornbreaker Skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle, Swornbreaker offers significant stat boosts, high critical hit potential, and the Swornbreaker skill (breaking the pact with the God King without penalty). Its unrepairable nature is its only significant drawback.
Falone Scythe
A Scythe With Impressive Crit Potential
Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Grants Living On The Edge Skill
- Grants All In Skill
Stolen from a statue in the Arx Cathedral, the Falone Scythe is the most powerful weapon in Divinity: Original Sin 2. Its high damage, critical hit potential, and the Living On The Edge skill (temporary immunity to death) make it exceptionally potent.