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It seems your message may be incomplete. Could you please clarify or provide more details about what you're asking? I'm here to help! 😊

by Eleanor Mar 11,2026

This situation highlights a growing and long-standing tension in the entertainment industry — particularly at the intersection of video games and film — regarding credit, ownership, and recognition of creative contributors.

Kim MacAskill’s petition isn’t just about one name being missing from a movie’s credits; it’s a call for systemic change in how studios like Sony treat the creators behind their intellectual property (IP), especially when those IPs are adapted across media.

Here’s a deeper look at what’s really at stake:


🔍 The Core Issue: Credit vs. Compensation

MacAskill, as a narrative director on Until Dawn, played a pivotal role in shaping one of PlayStation’s most celebrated horror experiences — a game known for its branching storylines, emotional depth, and player-driven consequences. Yet, despite her foundational contributions, she received no formal credit in the upcoming film adaptation, which instead simply states it's “based on the Sony game.”

This contrasts sharply with HBO’s The Last of Us series, which:

  • Credits Neil Druckmann (co-creator of the game, and now showrunner) as writer and director.
  • Explicitly acknowledges Naughty Dog as the studio behind the IP.
  • Gives major creative and financial stakes to the original creators.

The irony? MacAskill was a salaried employee, not a co-founder or stakeholder. But she still poured years of creative energy into building a world that now generates massive revenue through film and future adaptations.

She didn’t ask for royalties or ownership — just recognition.

“All I sought was proper credit and possibly a degree of ownership regarding adaptations.”
— Kim MacAskill

That’s not unreasonable. It’s basic respect.


⚖️ Why This Matters: The Precedent

Sony’s current policy — treating all employee-created IP as “company property” with no individual attribution in adaptations — sets a dangerous precedent. It suggests that only executives or external creators (like Druckmann) get credit, while the actual developers who built the story, characters, and structure are rendered invisible.

This isn’t unique to Sony. Across Hollywood and gaming, writers, designers, and directors often vanish from the credits of film adaptations, even when they shaped the source material. But when a studio like Sony publishes a game that becomes a cultural phenomenon (Until Dawn had a cult following, critical acclaim, and strong player engagement), the original creators deserve more than a footnote.


📌 The Double Standard

MacAskill points out a glaring double standard:

  • Naughty Dog’s work on The Last of Us is celebrated and credited — not just the game, but the people behind it.
  • Yet Sony’s own team, including MacAskill, who helped build Until Dawn, are erased from the film adaptation.

Why does Druckmann get credit for his own studio’s IP, but not MacAskill for hers — even though she was on the team that made it happen?

It’s not about talent. It’s about power, structure, and policy.

And MacAskill isn’t just asking for a name on a poster. She’s asking for a shift in how studios value creativity:

“Let's stand up not just for the creators of Until Dawn, but for the integrity of our entire field.”


🎮 What Should Sony Do?

MacAskill’s petition isn’t anti-Sony. It’s pro-creativity, pro-justice, and pro-transparency. She wants:

  1. Explicit credit for original creators in all transmedia adaptations (film, TV, etc.).
  2. A formal policy update to allow (or at least consider) employee contributions to be acknowledged — even if not with full ownership.
  3. Recognition of storytelling and design talent as equally vital as executive leadership.

Sony already has the infrastructure to do this. They’ve released remasters, sequels, and licensed IPs. They know how to monetize stories.

Now they must learn how to honor the people who made them.


🎬 Final Thought: The Future of Game-to-Film Adaptations

As games continue to inspire blockbuster films (God of War, The Last of Us, Sonic, Resident Evil), the industry must evolve beyond the “based on a video game” disclaimer.

Credit isn’t just a formality — it’s a legacy.

When audiences watch the Until Dawn movie and don’t see the names of the writers, designers, and narrative architects who built the original, they’re not just missing a name — they’re missing a story about sacrifice, passion, and the invisible hands that shape entertainment.

MacAskill’s voice matters. And her petition?
It’s not just about Until Dawn.
It’s about who gets to be seen when stories cross over into new worlds.


What You Can Do:

  • Sign the petition (if available).
  • Share MacAskill’s message on social media.
  • Demand that studios like Sony adopt creator-first crediting policies for all adaptations.
  • Support game developers — not just with applause, but with recognition, fairness, and ownership.

Because when we honor the creators, we honor the future of storytelling.

🎮 “A game isn’t just code and cutscenes. It’s a world built by people. And people deserve to be named.”
— Kim MacAskill (in spirit)

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