Kingdom Come: Deliverance 2 isn't just another medieval RPG; it's a masterclass in unpredictable absurdity, wrapped in brutal realism and a unforgiving setting. Every playthrough is a unique adventure, filled with side quests so bizarre, they'll leave you in stitches. The following tales, spoiler-free for the main storyline, showcase the game's wonderfully chaotic charm.
Table of Contents
- Laboring for Troubadours, Only to Receive a Terrible Song
- Rescuing an Alcoholic Hunter... and Delivering Him Straight to the Tavern
- Confronting the Polovtsians, Only to Philosophize with a Dog
- Going Rogue as a Thief and Paying the Price
- Selling a Stolen Horse and Meeting Gypsies
- Why Kingdom Come: Deliverance 2 Stands Out
Laboring for Troubadours, Only to Receive a Terrible Song
Nestled in the heart of the map lies Želejov, a town boasting a bathhouse, a fistfight arena, and a tavern brimming with colorful characters. Among them are two lazy troubadours, dreaming of Bohemian fame with their "epic" songs—if only they had the funds, an instrument, and a shred of artistic direction. Henry, ever the helpful soul, embarks on a quest to aid these aspiring musicians. This involves stealing a lute (risking arrest and reputation damage!), acquiring new strings made from sheep intestines, and even settling their debt with the innkeeper—all before they finally agree to perform. Their reward? A soul-crushingly dull song about Henry's less-than-glamorous exploits: thievery, sheep butchery, and bag-carrying. The locals cringe, Henry facepalms, and the player laughs uncontrollably.

Rescuing an Alcoholic Hunter... and Delivering Him Straight to the Tavern
Remember those lute strings? They require the craftsmanship of Vojtěch, a hunter with a penchant for alcohol and a knack for finding trouble. He’s found himself in a precarious situation—tree-climbing from a wolf encounter. The intended rescue involves carrying him back to camp, saving his horse, and helping him sober up. In return, he becomes a loyal ally. But what happens if you deliver him straight to the tavern? I did just that, carrying the grumpy hunter through forests and swamps. His reaction? Less than grateful. He refused further help and our next encounter was even more memorable, with a less-than-enthusiastic offer of a view as compensation.

Confronting the Polovtsians, Only to Philosophize with a Dog
The Polovtsians—villains responsible for Henry's family's tragic fate. Upon encountering them in a tavern, a clash seemed inevitable. However, instead of a brutal confrontation, a bizarre friendship blossoms. Matchmaking, drunken singing, and then… a philosophical discussion with a talking dog. This unexpected turn leads to a dare—swimming across a lake. The quest "Don't Drown!" ensues, filled with laughter and improbable survival.

Going Rogue as a Thief and Paying the Price
After mastering stealth, a single botched heist turns Henry into Bohemia's most wanted. A simple burglary—looting armor from a guard barracks—goes south when a passerby witnesses the event. The consequences? A guard storming into Henry's room, demanding an explanation and a thorough search. Despite talking his way out, overlooked details—flashy accessories and lingering smells—betray him. The game's attention to detail is truly remarkable.

Selling a Stolen Horse and Meeting Gypsies
A stolen horse, a gypsy camp, and a sleeping horse trader named Mikolaj—a recipe for disaster. The horse bolts, leaving Henry to wait for Mikolaj to wake up and endure a painfully slow breakfast before finally completing the transaction. Even the smallest escapades in Kingdom Come: Deliverance 2 turn into hilarious misadventures.

Why Kingdom Come: Deliverance 2 Stands Out
These anecdotes only hint at the game's unique charm. Every decision, no matter how small, has far-reaching consequences. From rescuing drunkards to philosophizing with dogs, the game constantly surprises and entertains. The commitment to realism and immersion makes every playthrough a unique and unforgettable experience, a must-play for open-world RPG fans. Bohemia awaits!
