Home News Spotify Hit: Video Game Anthem Reaches Milestone

Spotify Hit: Video Game Anthem Reaches Milestone

by Layla Jan 27,2025

Spotify Hit: Video Game Anthem Reaches Milestone

Mick Gordon's "BFG Division" Reaches 100 Million Spotify Streams, Underscoring Doom's Enduring Impact

The heavy metal track "BFG Division" from the 2016 Doom reboot has achieved a remarkable milestone, surpassing 100 million streams on Spotify. This significant achievement celebrates not only the game's enduring popularity but also the exceptional work of composer Mick Gordon. The song, a cornerstone of the game's soundtrack, perfectly complements Doom's intense action sequences.

The Doom franchise holds a prominent position in gaming history. The original game revolutionized the first-person shooter genre in the 1990s, establishing many of its defining characteristics. Its continued success is attributed to its exhilarating gameplay and the iconic, heavy metal-infused soundtrack.

Gordon's announcement of "BFG Division's" streaming success on Twitter highlighted the game's lasting legacy. The celebratory post featured a banner showcasing the impressive stream count, accompanied by enthusiastic emojis.

Doom's Soundtrack: A Testament to Lasting Influence

Gordon's contributions to the Doom franchise extend beyond "BFG Division," encompassing many of its most memorable tracks. His distinctive heavy metal compositions perfectly capture the frenetic pace of the gameplay. He further solidified his impact by composing the soundtrack for Doom Eternal.

Gordon's compositional talent extends beyond Doom, encompassing other prominent first-person shooter franchises. His work includes the soundtrack for Bethesda's Wolfenstein 2: The New Colossus, developed by id Software, and even ventured into other studios, contributing to the soundtrack of Gearbox and 2K's Borderlands 3.

Despite his significant contributions to the Doom series, Gordon will not be returning to compose for the upcoming Doom: The Dark Ages. He cited creative differences and production challenges encountered during Doom Eternal as reasons for his decision, emphasizing his commitment to maintaining the high quality of his work.

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