Sid Meier's Civilization VII launched to a wave of criticism, with many players feeling it's far from a finished product and more akin to an expensive beta test. The premium edition's $100 price tag only amplified this frustration, fueling vocal discontent among gamers.
Complaints aren't limited to technical glitches; gameplay mechanics, design choices, and unfinished features are all under fire. The developers' admission that certain elements remain works in progress further exacerbated the situation.
A prime example of this unfinished state is the "unique" British unit, which turned out to be a generic model identical to standard units—a significant departure from advertised features. While developers promised an update to rectify this, it did little to soothe player anger.
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This incident highlighted broader concerns about the game's launch readiness. Potential buyers are delaying purchases, viewing the negative reception as confirmation of their wait-and-see approach.
Steam reviews currently reflect a "mixed" response, showcasing the division between those appreciating the core concept and those disappointed by the execution. While patches are addressing bugs and performance, the update pace hasn't quelled the negative sentiment.
Civilization VII's premium price point intensifies the frustration. Players argue that $100 for a bug-ridden, early-access-feeling game is unacceptable, sparking debates about the industry's tendency to rush releases at the expense of quality.
The development team has pledged to address the most critical issues via patches focusing on stability, gameplay refinement, and visual inconsistencies like the infamous British unit. However, skepticism remains, with many players unsure if these efforts will restore their faith in the game.