Home News Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

by Mila Feb 24,2025

Attack on Titan Revolution Update 3: Enhanced Gameplay and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single, game-changing feature, the numerous smaller enhancements contribute to a smoother, more polished experience.

Attack on Titan Revolution Update 3: Foundation for Future Improvements.

Key improvements include a new Winter Tokens event, additional auras for the Armored Titan raid, and the integration of Roblox chat into the 2D lobby. Notable bug fixes address erratic Titan behavior (such as T-posing after building impacts and failure to attack players directly below), skill glitches (affecting Charge and Founder's Will), and various Thunderspear adjustments.

This update addresses numerous long-standing issues, but it's lighter on new content compared to the recent 2.5 update, which introduced the Armored Titan Raid and Thunderspears. This patch serves as a foundation for future updates.

For players seeking to optimize their gameplay, a comprehensive list of active codes is available here. The complete patch notes are detailed below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat enabled in the main 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic / "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic items (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General cutscene fixes; starting cutscenes are now synchronized.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed boxes not disappearing after shifting/ejecting.
  • Fixed continuously repeating supply objective after completion.
  • Retrieving a box now only grants +1 quest progress (instead of affecting all players).
  • Supply mission boxes now spawn in random locations.
  • Questline no longer starts in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain upon mission completion.

Mission Changes:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Changes:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Changes:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius.
  • Nerfed refill count by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
  • "Founder's Will" now affected by "Tactician" memory.
  • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • "Founder's Will" cooldown increased (45s > 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
  • Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG per 1.0% health lost).
  • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
  • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for Blades, only affects "Blast Radius" for Spears).
  • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Changes:

  • Courage: Shield gain removed upon expiry instead of gradual loss.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect implemented.
  • Passive: Reworked similarly to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Fixed Titans sometimes T-posing after hitting a building.
  • Fixed shifting damage not converting properly with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears not killing Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to own Thunderspear while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect being permanently visible during shifting/ejecting on the Guard mission.
  • Fixed ability to fling Escort mission objectives by standing in front of the horse(s).
  • Fixed missing Blades/Spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players standing directly beneath them.
  • Fixed hook assist sometimes breaking.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed Shifter skills not hitting Titan napes correctly.
  • Fixed being flung when picking up a Titan.
  • Fixed broken follow rewards UI.
  • Fixed Gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use Thunderspear skills if firing a spear before a cutscene.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan has armor penetrable to deal damage before Phase 2. Armor has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% health.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Titan while fighting waves of Titans.
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