The BAFTA Games Awards concluded last night, celebrating the industry's finest with notable wins for Balatro and Vampire Survivors. While these awards may not match the spectacle of Geoff Keighley's Game Awards, they arguably surpass them in prestige. An interesting point of discussion is the absence of platform-specific categories, particularly the lack of a mobile category, which was removed in 2019.
Balatro, a standout indie title, clinched the Debut Game award. This success story has sparked a frenzy among publishers eager to find the next big indie hit, highlighting the double-edged nature of such acclaim. On the other hand, Vampire Survivors, which previously won Best Game in 2023, took home the Best Evolving Game award, impressively outperforming giants like Diablo IV and Final Fantasy XIV Online.
What, no mobile? The BAFTA Games Awards adopt a unique approach by not distinguishing between platforms, a decision that has stirred debate. Despite the absence of a mobile category, the success of mobile and multiplatform games like Vampire Survivors and Genshin Impact at these awards is undeniable. Luke Hebblethwaite, a member of the BAFTAs game team, once shared with me that this approach reflects their belief that games should be judged on merit, regardless of the platform on which they are played.
Both Balatro and Vampire Survivors have significantly benefited from their mobile availability, underscoring the reach and impact of mobile gaming. While the lack of specific mobile categories might reduce visibility for some, the recognition these games receive at such a prestigious event is a testament to their quality and appeal.
These are just my thoughts on the matter. If you're keen to dive deeper into mobile gaming discussions, don't miss the latest episode of the Pocket Gamer Podcast, where Will and I team up to explore the latest trends and insights in the mobile gaming world.