Home News Hyper Light Breaker: How To Lock-On Target

Hyper Light Breaker: How To Lock-On Target

by Aria Feb 27,2025

Mastering Hyper Light Breaker's Targeting System: Lock-On vs. Free Cam

Hyper Light Breaker's lock-on mechanic, while crucial, isn't always the best approach. This guide clarifies how to use it effectively and when to switch to the free camera. Many game mechanics remain intentionally obscure, encouraging players to discover optimal strategies. The lock-on system is a prime example.

How to Target Enemies

To lock onto an enemy, center your view on your target and press the right analog stick (R3). The game usually identifies the target automatically, except within dense enemy groups. A reticle will appear, and the camera will zoom slightly.

Line of sight isn't required; the enemy simply needs to be visible and within targeting range. Locked-on movement will circle your target, potentially causing disorientation with fast-moving foes, as the camera's focus shifts rapidly.

To switch targets while locked-on, use the right analog stick to select the nearest enemy within range. Pressing R3 again cancels the lock-on, returning to the default third-person view. The lock-on also automatically disengages if you move too far from your target.

When to Lock-On vs. Free Cam

Lock-on excels in one-on-one combat, particularly against bosses or strong (yellow health bar) enemies – but only after eliminating other threats. The exclusive camera focus leaves you vulnerable to attacks from unseen enemies.

Free cam generally offers better situational awareness, especially when facing multiple enemies or weaker foes easily dispatched. Lock-on can hinder your ability to react to surrounding enemies.

Against mini-bosses or bosses, lock-on is advantageous after clearing weaker enemies. Cancel the lock-on if additional enemies appear, then re-engage once the boss is isolated.

During Extraction, for example, prioritize free cam until all regular enemies are eliminated before locking onto the mini-boss for a focused assault.

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