Microsoft and Activision Blizzard's New Strategy: Leveraging King's Expertise for AA Mobile Titles
Microsoft's acquisition of Activision Blizzard has spurred a new initiative: the creation of a dedicated team within Blizzard to develop smaller-scale, AA games based on established franchises. This strategic move aims to expand Microsoft's mobile gaming presence and capitalize on the vast IP library acquired.
A King-Powered Team
According to reports from Windows Central's Jez Corden, this new team is largely composed of King employees. Given King's success with mobile titles like Candy Crush, the focus is expected to be on developing mobile games utilizing beloved Blizzard IPs such as Diablo and World of Warcraft. This isn't entirely new territory for King; they previously developed (and later discontinued) Crash Bandicoot: On the Run! and announced plans for a Call of Duty mobile game.
Microsoft's Mobile Ambitions
Phil Spencer, CEO of Microsoft Gaming, highlighted the significance of mobile gaming in Xbox's future at Gamescom 2023. He emphasized that mobile capabilities were a key driver behind the Activision Blizzard acquisition, aiming to address a gap in Microsoft's portfolio. This strategic move also includes developing a new mobile store to compete with Apple and Google, with a projected release timeframe sooner than anticipated.
Exploring the AA Model
The rising costs of AAA game development have prompted Microsoft to explore alternative approaches. The formation of this new team, focusing on AA titles, represents an experiment in leveraging smaller teams to create high-quality games within a more manageable budget. Speculation abounds regarding potential projects, including mobile adaptations of franchises like World of Warcraft (similar to League of Legends: Wild Rift) or Overwatch, mirroring the success of Apex Legends Mobile. The possibilities are numerous and exciting for fans.