Borderlands 4 showcased significant improvements to its loot systems and cooperative play during PAX East 2025. Discover the latest modifications and learn why the development team decided to remove the traditional mini-map feature.
Borderlands 4 PAX East Panel
Loot and Co-Op Overhaul
During PAX East 2025 on May 10, Gearbox Software unveiled substantial upgrades to Borderlands 4's loot mechanics and cooperative gameplay. CEO Randy Pitchford and development team members detailed how player feedback from Borderlands 3 shaped these critical improvements.
The revamped co-op system introduces streamlined connectivity, allowing players to join sessions freely without requiring specific progression milestones. A new rapid fast-travel feature enables instant relocation to teammates' positions - a crucial quality-of-life improvement given BL4's expansive world map.
The development team addressed loot complexity by reducing legendary item frequency while increasing their impactfulness. Unlike previous randomized systems, defeating mini-bosses and major enemies now guarantees specific high-value drops. The returning Moxxi's Big Encore feature eliminates save-scumming by allowing boss replayability directly through the mission system.
Mini-Map Removal Explained
The panel addressed fan concerns regarding the removal of the mini-map feature. Pitchford emphasized the team's focus on immersive gameplay rather than UI navigation: "When dealing with objectives potentially miles apart, a compass provides better spatial awareness than restrictive local mapping."
With development progressing steadily toward its September 12, 2025 launch, Gearbox announced plans for additional showcases including Fan Fest and Gamescom events. Borderlands 4 will release simultaneously on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC platforms.