In the eerie world of *Phasmophobia*, Cursed Possessions can be a double-edged sword, offering both thrilling rewards and daunting risks. Among these, Tarot Cards stand out as one of the riskiest yet potentially rewarding items you can encounter during your ghost-hunting expeditions. If you're curious about how to harness their power effectively, this guide will walk you through the process of using Tarot Cards in *Phasmophobia*.
How to Use Tarot Cards in Phasmophobia

Tarot Cards are among the most unpredictable Cursed Possessions you'll find in *Phasmophobia*, capable of delivering some of the game's most potent effects if fortune smiles upon you. When you stumble upon them during a contract, it's wise to use them in a relatively safe area, like near a hiding spot or close to the entrance. This precaution is crucial, as drawing a card like Death can trigger a dangerous Cursed Hunt, and being near an escape route could save your life.
Each Tarot Card possesses a unique ability that activates immediately upon being drawn. However, there's always a chance you might draw The Fool, which is akin to drawing a blank and has no effect. You can draw up to 10 cards from the deck without any sanity loss, and it's possible to draw duplicates, each with the same impact as the original.
The deck contains 10 distinct cards, each with its own effect and probability of being drawn. Here's a detailed breakdown:
| Tarot Card | Effect | Draw Chance |
|---|---|---|
| The Tower | Doubles ghost activity for 20 seconds | 20% |
| The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
| The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
| The Sun | Fully restores the user’s sanity to 100% | 5% |
| The Moon | Completely drains the user’s sanity to 0% | 5% |
| The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
| The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
| Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
| The High Priestess | Immediately revives a dead party member | 2% |
| The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?

Cursed Possessions, often referred to as "Cursed Objects," are unique and randomly spawning items in *Phasmophobia* that can appear on any contract map, depending on the difficulty settings or if you're engaged in Challenge Mode. Unlike regular loadout equipment, which aids in safely locating and gathering evidence of ghost activity, Cursed Objects offer shortcuts to manipulate the ghost's behavior but at a significantly higher risk to your character's well-being.
Each Cursed Object has varying levels of safety and utility, and it's up to you and your team to weigh the potential benefits against the risks. There's no penalty for choosing not to use them, nor is there a direct reward for doing so. Typically, only one Cursed Possession will spawn per contract, unless you've modified the settings in Custom Mode. Each type of Cursed Object has a fixed spawning location; for instance, the Voodoo Doll will always be found in the Garage at 6 Tanglewood Drive.
The game features a total of seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide has provided you with a comprehensive overview of how to use Tarot Cards in *Phasmophobia*. For more tips, tricks, and the latest updates on the game, including how to unlock all achievements and trophies, be sure to check out The Escapist.