While many associate Monster Hunter with the thrill of the hunt, capturing monsters plays a surprisingly significant role. Monster Hunter Wilds players have stumbled upon a humorous quirk: captured monsters don't simply vanish; they get up and leave!
Reddit user RDGtheGreat, on r/MonsterHunter, shared this amusing observation: after capturing a Nu Udra and waiting, the giant cephalopod casually ambled away. The scene sparked comparisons to a film wrap, adding a lighthearted touch to the gameplay.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
While in-universe explanations remain speculative (the research team doesn't exactly have giant cages!), the "catch-and-release" approach aligns with Alma and the crew's overall demeanor. This seemingly unplanned animation adds a charming detail, showcasing the developers' attention to even the smallest interactions. The sight of a multi-limbed monster, slightly worse for wear, departing is undeniably funny, yet it subtly hints at the research methods employed by Alma and her team.
Monster Hunter Wilds Weapons Tier List
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 for Monster Hunter Wilds recently launched, addressing quest progression issues and bugs. Performance optimizations are still underway, resulting in a "mixed" Steam rating at the time of writing.
To enhance your Monster Hunter Wilds experience, explore our guides on what Monster Hunter Wilds doesn't tell you, all 14 weapon types, a detailed Monster Hunter Wilds walkthrough, a guide to Monster Hunter Wilds multiplayer, and transferring your beta character. IGN's review awarded the game an 8/10, praising its improvements while noting a lack of significant challenge: "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge."