Palworld developer Pocketpair confirms recent game updates resulted from legal pressures tied to Nintendo and The Pokémon Company's ongoing patent lawsuit.
Released in early 2024 at $30 on Steam and via Game Pass, Palworld shattered sales and player records. Studio head Takuro Mizobe admitted the team struggled to manage the unprecedented revenue. Capitalizing on its success, Pocketpair partnered with Sony to establish Palworld Entertainment for IP expansion, later launching the PS5 version.
Post-launch scrutiny intensified over similarities between Palworld's creatures and Pokémon, prompting Nintendo and The Pokémon Company to pursue patent litigation rather than copyright claims. They seek ¥5 million ($32,846) each plus damages and potential sales injunctions.
November 2024 saw Pocketpair acknowledge three contested Japanese patents covering monster-catching mechanics. Palworld's Pal Sphere system—where players hurl orbs to capture creatures—mirrors gameplay from Nintendo's Pokémon Legends: Arceus.
Six months later, Pocketpair revealed that November's v0.3.11 update—which replaced thrown Pal Sphere summons with static spawns—was legally mandated. Additional mechanics were altered to avoid what developers called "greater gameplay compromises".
The studio's latest v0.5.5 patch transitions gliding mechanics from Pals to inventory-based gliders, maintaining passive buffs but requiring equipment. Pocketpair describes these changes as necessary concessions to prevent potential sales bans.
"While disappointing, these adjustments safeguard Palworld's continued development," the studio stated, pledging to challenge the patents' validity while maintaining updates.
Full developer statement:
We deeply appreciate our community's enduring support during these challenging months. Legal constraints limit our transparency, but we're grateful for your understanding.
We're actively disputing the patent claims while implementing required gameplay modifications. November's v0.3.11 update transformed summoning mechanics—a difficult but necessary decision to preserve core gameplay.
With v0.5.5, gliding becomes equipment-based rather than Pal-activated, though companions retain support benefits. We share players' frustration but believe these changes protect Palworld's future.
Our team remains dedicated to delivering fresh content and resolving this dispute favorably. Thank you for standing with us.
At March's GDC, IGN interviewed Pocketpair's John "Bucky" Buckley following his candid talk about Palworld's controversies—including debunked AI accusations and retracted Pokémon model claims. He revealed Nintendo's lawsuit "surprised" developers, calling it "unforeseen" industry fallout.